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Master Jaraiya
Ultramarine Corp
1201
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Posted - 2013.10.24 16:14:00 -
[1] - Quote
J'Hiera wrote:Give logos a triage repair module that goes into the weapon slot (or rather, remove the weapon slot and give it a new type of weapon slot), that when used, puts you stationary for X seconds, but does a radius based repair sweep. Two main variants, armour or shield.
Kind of like compact nano hive. Maybe puts up a bubble for 5 seconds, with a cooldown of 10 seconds, at 5 or so meters radius. Numbers just to give an idea of how it'd work.
I'd like to see the Logistics suit forced into the support role. As it is now, I prioritise support, but I still outperform my gallente assault suit.
My logistics has a little bit more armour, about the same armour repair, and 1 complex 1 enhanced, instead of 2 complex damage mods. And the lack of a sidearm, but that's rarely an issue. It still performs better, but I can also accomplish two different tasks. Absolutely not! This is the most ridiculous thing I have ever heard on the Forums. |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 16:20:00 -
[2] - Quote
Prius Vecht wrote:
Hehe. you're one of the most highly respected people on the forums so no worries.
I've never understood the whole "logis need all those slots" thing. Somebody has to explain to me why a Caldari Logi with 350 CPU and 78PG with 3 highs, 2 lows and 3 equip slots cant do its job.
Logis are given the amount of slots they have because, when fitted out with decent equipment, we do not have the fitting cost to equip all higher tier defensive modules. We are already forced to sacrifice some potential HP in order to play a supportive role.
If some "assault" players feel they need the crutch of extra HP in order to be any good, then so be it.
Taking away slots from the Logi Suits will do nothing but gimp true Logistic Players' defensive abilities to the point of destroying the class entirely. |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:01:00 -
[3] - Quote
Doc Noah wrote:Last time I remember, medics arent meant to be at the front line, so why are they complaining if they cant tank like a heavy? If the attackers run out into the open and exposing their medic, they deserve to die and the medic has every right to retreat, but instead we have logis who want to run out into the open soaking more damage than an assault and dishing the same amount of damage. My logi has no problem repping and reviving while laying down supporting fire and staying out of harms way. Master Jaraiya wrote:Logis are given the amount of slots they have because, when fitted out with decent equipment, we do not have the fitting cost to equip all higher tier defensive modules. We are already forced to sacrifice some potential HP in order to play a supportive role.
If some "assault" players feel they need the crutch of extra HP in order to be any good, then so be it.
Taking away slots from the Logi Suits will do nothing but gimp true Logistic Players' defensive abilities to the point of destroying the class entirely. I have no problem fitting full complex shield extenders, enhanced armor plates, and complex armor reps while having a proto nanohive, basic or advanced nanite injector, and either an advanced rep gun or advanced scanner. As for my main gun, I usually go with GEK but I could easily drop one of my underused equipment for a proto duvolle. When building my logi, I start out with a very strong foundation, then work my way up to equipment. I dont need proto equipment and I do just fine. All the extra CPU/PG just makes it even easier. Exactly my point! As a true support logi you are sacrificing either damage output or defense or both if you want to run better equipment.
On my Standard MinLogi, I have a Gek, standard Locus Grenades, advanced hives, advanced rep, advanced nanite injector, 2 basic shield extenders, an enhanced repairer and basic plate.
Could I drop the equipment back a tier for more offense/defense capability, sure, but I would be sacrificing my ability to support my team.
I'll be able to stack a bit more defense once I get Elec. and Eng. to 5. I currently have Core Upgrades 5, Elec. and Eng. 3. Light Weapon Op. 3 and Explosives 3 to squeeze as much CPU as I can out.
These optimization skills are still low because I just began speccing into logistics and light weapons. I'm primarily specced in Heavies. |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:04:00 -
[4] - Quote
Tolen Rosas wrote:Soldiersaint wrote:Reiki Jubo wrote:anything that makes scouts better and stops logis from being the ultimate weapon. I did not know healing and scanning was considered an ultimate weapon no that would be 3 dmg mods and two extenders which the caldari can do, or have 4 armor and a repper which the gallente can. even the minny has 4-4-4 when it should have 4-1-4. Ha ha ha 1 equipment on a Logi!
You really want the "slayer logi" to flourish! |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:12:00 -
[5] - Quote
Tolen Rosas wrote:Master Jaraiya wrote:Tolen Rosas wrote:Soldiersaint wrote:Reiki Jubo wrote:anything that makes scouts better and stops logis from being the ultimate weapon. I did not know healing and scanning was considered an ultimate weapon no that would be 3 dmg mods and two extenders which the caldari can do, or have 4 armor and a repper which the gallente can. even the minny has 4-4-4 when it should have 4-1-4. Ha ha ha 1 equipment on a Logi! You really want the "slayer logi" to flourish! its one low slot. cmon! ohhh
So you want to take away armor buffer/rep abilities of an armor tanked suit?
Gee thats so smart, idk why nobody has ever though of it! |
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